
It was made in an apartment over five months, and the company still wants to stay true to those indie roots. Temple Run, built by Shepherd and Luckyanova with freelance artist Kiril Tchangov, was Imangi’s tenth mobile game. At the same time, we’ve gotten back to our roots and started prototyping a lot of new game ideas.” But we’ve gotten to the point where we can continue doing these regular updates to Temple Run and building on that franchise. These days we’re 11 people, still a really tiny team. We opened up a studio and started hiring people about a year ago. “At the same time, we wanted to bring some of that new game development back into our lives…. “We decided we wanted to keep working on Temple Run and keep our fans engaged and keep doing more with that intellectual property and continue to build Temple Run into a franchise that’ll be around for the long term,” Shepherd said. Raleigh, N.C.-based Imangi has remained a small startup, with just 11 employees.

But Shepherd and his wife, Natalia Luckyanova, don’t want to turn their company in to a giant empire with hundreds of employees. The huge number of downloads translate into a lot of money for a small company. We have arcade machines and apparel and plush toys and board games. We started this worldwide licensing and merchandise program. We worked with Disney twice, doing Temple Run Brave and Temple Run Oz. Over the past three years, we’ve spent a lot of effort on Temple Run. “It’s kind of crazy….It’s changed so many things for us. In App Purchases from $0.99-$99.“It snuck up on us a bit,” said Keith Shepherd, cofounder of Imangi Studios, in an interview with GamesBeat.
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