

If anything, having a WA added to the anxiety around brew maintenance. You just hit it, after you were done hitting kegsmash, blackout strike (maybe) tiger palm depending on talents, and before hitting kegsmash again. You didnt need a WA to tell you when to hit isb. One thing that is great (and has been for a while) is how easy it is to be effective as brm with no ui addons. (If you ask me, the current design of Brewmaster is incredibly dull, and simply revolves around purifying as much damage as possible.)

In order to provide interesting talents and depth to the class. Ironskin Brew could instead provide a flat amount of armor, simply anything to bring back Brews sharing multiple charges.
#Brewmaster monk 7.2.5 skin
I believe that it would be healthy for Brewmaster in the Long Term to bring back shared ability charges in some way shape and form.Įither by Making Celestial Brew have multiple (possibly weaker) charges and be paired with Purifying Brew, or by bringing back Iron Skin Brew to share charges with Purifying brew and leaving Celestial brew as a seperate powerful cooldown. In Shadowlands, the entire idea of sharing cooldowns was removed from the class, and this is a net negative to me, as the class now feels incredibly passive, with the only major interaction being between Purifying brew and Celestial Brew, which has a long cooldown. In the Past, specifically Legion and BFA, Brewmaster had tons of interesting talents and passives that revolved around Ironskin Brew and Purifying Brew sharing charges with eachother. With the annoucement of Talent Trees for 10.0, I’m very worried about Blizzard’s ability to design talents and passives for Brewmaster.
